Tuesday, May 29, 2012

UDK Ball Contraption



***Please go to the Youtube webstie for HD***

FINISHED BALL CONTRAPTION!!
The teleport system has been added and tweaked as well as the ball sorting mechanism.
Not much kismet work because everything was physics based.



Delayed Lighting




This video demonstrates a fine usage of material instance.
The environment is pitch black without light. However the material itself is an emmissive material. So....
If there's no light, the material will still be visible bcause of emmissive property.
My job was to "animate" the material in Matinee so that it will light up when the lights turn on.
IT WAS A PAIN IN THE YOU KNOW WHERE!! MY GODD!!!!
This picture represents the over view of the kismet sequence.

The toggle input lets the light to turn on from off.
There is a 1 second delay between each input

This is the Matinee sequence for the material and the flickering light.
There is a .5 second delay between each input.

on the far end of the Matinee sequence is the Matinee for the blue light in the end.
Same concept as any other lights in the video but changed the color and made it move.
No big deal. :D

NOTE: There is supposed to be an announcement in male voice.
However, it wasn't a audio file; just microsoft voice.
I've used 32bit to create the map, but used 64 bit to record the video.
As a result, the voice was eliminated. The microsoft voice is unsupported on 64 bit for some reason.

Simple Trees



Simple trees I made for UDK.
These trees will be used in a scene for the Ferrari.
The Ferrari project has been halted temporarily due to returning home.

Water Material

Water Material 1


Water Material 2



The two waters look different because I've altered the direction of the normals and the distortion. However, everything else is the same.

Saturday, February 18, 2012

face lift!


gave my character a slight face lift and she looks decent!